CYMA CM.102 SGR-12 Electric Tri-Shot Shotgun Platinum Edition

CYMA
Code:
£359.99
  • Full metal construction
  • Automatic tri-shot shotgun
  • Triple wheel adjustable HOP-up system

If you have been looking for the meanest AEG for CQB skirmishes, you have definitely stumbled across it in the CYMA CM.102 SGR-12! This automatic electric shotgun is a close copy of the original Tokyo Marui design and boasts full metal construction to go with its ferocious in-skirmish firepower. This shotgun is capable of both semi and fully automatic fire, with each cycle of the custom gearbox firing 3 BBs down range from 3 independent inner barrels, each with its own HOP-up adjuster. If you have ever dreamt of using a tri-shot shotgun which doesn't require pumping before each shot, now you can! 

Full description

Description

For many years Airsofters dreamed of an electric tri-shot shotgun, combining the benefits of semi and fully automatic fire with the spread of a tri-shot shotgun for true game dominating firepower. Tokyo Marui answered our prayers with the awesome AA-12 and SGR-12, sporting a new gearbox type and a new triple HOP-up adjuster system to allow for each of the three inner barrels to be adjusted independently to provide more or less spread at range.

For those out there who prefer to have a large collection, and do not have "Tokyo Marui money" to spend on a single RIF, the CYMA SGR-12 offers a more affordable alternative, packing superb build quality and the same innovative internal design as the original TM. If you are looking for the CQB equivalent of an Airsoft Support Weapon, the CM.102 SGR-12 from CYMA is the right tool for the job. 

Starting at the tip of the outer barrel we can find a cylindrical muzzle device known as a "shotgun muzzle choke", which allows the spread pattern to be varied on a real shotgun shooting buckshot. The device on the CM.102 does not function in the same way as the real steel firearm, but is nonetheless a nice inclusion for added realism, and gives the SGR-12 a completed look. The added perk of this muzzle device is the noise it makes when the shotgun is fired! The choke gives a serious booming muzzle report which is sure to make the enemy team think twice before sticking their head out of cover! Both the muzzle device and outer barrel of the CM.102 are constructed from aluminium, as one would expect for a "full metal" AEG. 

Surrounding the barrel we can see the handguard, which is a single piece with the receiver. This piece is constructed from aluminium and is precisely machined and finished with a smooth matt black anodisation. This is known as a "monolithic" upper receiver and is a preferable attribute due to the additional structural strength it provides over a separate handguard and upper receiver. With a monolithic upper receiver, you will never experience the pain of having your handguard loosen up and rotate, and it will always sit straight and true!

The handguard features an aggressively styled front end, together with angled vent ports along either side which match the angle of the front of the handguard. This gives the SGR a menacing look, and gives us the feeling that this is the smooth and slick looking AA-12's evil twin! The truth is the SGR-12 is considerably more advanced in ergonomics than the AA-12, the design of which originated in the 1960s. The SGR-12 sports modern handling and features, and is more like a SCAR-H on steroids than the AA-12 when it comes to handling and ergonomics. 

On the top, bottom and either side of the handguard we are treated to M-LOK negative space attachment slots which allow any M-LOK accessories to be mounted, as well as 20mm Picatinny rail adapters for M-LOK. At the 6 and 12 o'clock position, there is a short length of 20mm Picatinny rail machined into the monolithic upper, with the 6 o'clock rail providing the perfect spot to mount a tactical flashlight, and the 12 o'clock rail providing a suitable mounting point for the included flip-up front iron sight. 

The mock ejection port can be found on the right side of the upper receiver and is where we can find the triple HOP-up adjuster system. The adjusters can be accessed by pulling the charging handle back whilst you apply your adjustment. With the charging handle pulled rearwards you will see three adjuster wheels, with recessed markings to indicate the barrel each adjuster coincides with. The adjuster closest to the barrel tip controls the HOP-up for the right side barrel, indicated with an "R", the adjuster in the centre operates the HOP-up of the uppermost barrel (indicated with a "T") and the final adjuster adjusts the left side HOP-up and is indicated with a recessed "L".  

The HOP-up system of the CM.102 SGR-12 operates differently than a standard AEG, and not only offers adjustment for various BB weights but the HOP-up of the left and right side barrels are set at an angle to allow you to widen and reduce the spread of the 3 BBs the SGR unleashes with every trigger pull. The top barrel HOP-up can be adjusted as normal to extend the range, but the more adjustment applied to the side barrels the greater the spread of your "shot" will be. This means that rapidly moving targets are easier to hit, and you can get off the first shot at close range safe in the knowledge that you are 3 times as likely to land your shot, even if it was fired in haste without aiming properly!

The charging handle is located at the top left of the upper receiver, similarly to a SCAR rifle but does not use a spring to return so following your adjustment you will need to push the charging handle forward to return the mock bolt to its original position and conceal the adjuster wheels. The charging handle also folds flat against the receiver when not in use which reduces the chances of the charging handle snagging on your gear and inhibiting your movement.

Moving down to the lower receiver we can find a familiar pistol grip and fire selector location, taken from the well laid out M4/AR15 platform, meaning if you rock an M4 you will find the SGR-12 very easy to adapt to. The pistol grip is a "Tango Down" style ergonomic grip, which is known for its comfortable design and has found its way onto many customised rifles used by special forces around the world. The fire selector is located just above and includes safe, semi-automatic and fully-automatic fire modes, with an ultra-short 45° throw between the modes of fire. Each selector mode is marked with a recessed pictogram, with a "0" to indicate the safe mode, a small cluster of dots symbolising buckshot to indicate the semi-auto position, and a larger cluster of dots to indicate the fully automatic position. 

The magazine release can be found in front of the trigger guard and includes two paddles, one on either side to permit ambidextrous operation. This mag release can either be depressed with the thumb as you remove your mag, AK style, or pushed forwards with the trigger finger as you might with an M4/AR15. The mag release is very well positioned and marks the SGR-12 out as an advanced design with some careful consideration given to ergonomics. 

At the rear of the receiver, we can find a SCAR style sling plate with loops on either side allowing for both left and right-handed users to sling the SGR-12 with no additional parts needed. This sling plate can be used either with a single point sling for more convenient CQB carry, or a two-point sling for more easily slinging the SGR on your back using the front sling point found on the left side of the handguard. Both the front sling point and rear sling plate are constructed from aluminium to provide the strength necessary to support the weight of the shotgun whilst minimising excessive weight which results from alloy parts. 

Following the receiver, we reach the stock of the SGR-12 which is a fixed stock of a modern design, with a similar silhouette to the M4/AR15 crane stock but with a raised cheek piece for effective sight alignment and comfort, and a thick rubberised butt pad to ensure the SGR-12 stays tightly gripped into your shoulder in any weather condition, and either with or without body armour. 

Within the stock is where the battery compartment of the SGR-12 is located, and it can be accessed by pushing the well-concealed release button at the toe of the stock, after which the butt plate can be lifted upwards and then pulled off to the rear. Inside you will find a Deans battery connector to which you connect your battery. For the CM.102 SGR-12, we recommend a 7.4V 1300mAh LiPo battery in stick configuration for a comfortable fit. We do not advise attempting to use an 11.1V battery in this AEG as the complex internal design means it will almost definitely be unsuitable and may cause the internals to fail in short order. 

The unique operating system of this shotgun makes it gods gift to aggressive CQB players, and having three BBs per trigger pull increases your hit probability considerably, and makes instinctive shooting that much easier. You still need to aim with a tri-shot, contrary to popular belief, but with an SGR in your hands, you will be that much more well equipped to deal with quickly moving foes and targets which only present themselves for a split second in a dynamic CQB environment. If you are looking for a CQB tool to really clean up indoors you can't do much better than the CM.102 SGR-12 from CYMA! 

Features

  • Full metal construction
  • Electric tri-shot shotgun
  • Semi/Full automatic fire modes
  • Not suitable for 11.1V batteries - Don't try it!
  • Flip-up aperture iron sights included
  • Ergonomic Tango Down style pistol grip
  • Ambidextrous magazine release
  • Sound enhancing shotgun style muzzle choke 
  • Ambidextrous sling plate at the rear of the receiver
  • Additional sling point on the handguard
  • Folding charging handle - Provides access to the HOP-up adjusters
  • Authentic mock 12GA shotgun shells visible in the magazine 
  • Selector located similarly to an AR15 - Familiar operation for M4 users
  • Triple wheel adjustable HOP-up system - Adjust each barrel separately
  • Aluminium M-LOK monolithic handguard/upper receiver 
  • 20mm Picatinny rails on the handguard and receiver - Ready for accessories! 
  • Feeds from unique AA-12/SGR-12 magazines and drum magazines

Package Includes

  • CYMA CM.102 SGR-12 Electric Tri-Shot Shotgun Platinum Edition
  • 100rnd Medium capacity magazine
  • User manual 

Specification

General

Weapon Construction External
Weapon Type
Shotgun
Over 18 Only Icon
Over 18
Yes
Icon UKARA - United Kingdom Airsoft Retailer Association
Defence / UKARA Required
Yes, No,
FPS Icon
FPS (Feet Per Second), using 0.20g BB
Approx. 330fps ± 10%, using 0.20g BB
Site Legal Icon
Site Legal, using 0.20g BB
Yes
Screwdriver Icon
Pre-Built
Yes
Package
Included Items
  • Magazine
  • Instruction Manual
Skill Level Icon
User Skill Level
Regular Player
Patrol Base - Warning Icon
Warnings
Not 11.1v Compatible

Weight and Dimension

Weight KG Icon
Weight (KG)
Approx. 4.5kg
Weapon Length Collapsed
Length (Collapsed)
73.2cm

Construction

Colour Wheel Greyscale
Primary Colour
Black
Two Tone Icon
Pre Two-Toned
No
Construction Icon
Construction
Aluminium receiver/handguard, outer barrel, muzzle device, sights, sling points and controls. Polymer lower receiver, stock and pistol grip
Weapon Construction External
External Construction
Polymer
Aluminium
Gearbox Icon
Internal Construction
Polymer
Alloy
Aluminium
Steel

Weapon Specific

Power Source Icon
Powered By
Electric
Blowback Icon
Blowback
None
Weapon Platform
Long Gun, Shotgun, Tri-shot shotguns, Electric Tri-shot shotgun,
Magazine Style Icon
Magazine Style
Shotgun, Long Gun Magazine, TM AA-12/SGR-12 magazine,
Fire Select Icon
Fire Selector
PatrolBase | Fire Select Safe
Safe
Patrol Base | Fire Select - Semi Automatic
Semi Automatic
Patrol Base | Full Automatic
Full Automatic
Weapon Safety Features Icon
Safety Features
Trigger Lock
Shooter Configuration Icon
Shooter Configuration
Right Handed
Weapon Configuration Icon
Weapon Configuration
Standard
Weapon Scale Icon
Weapon Scale
1:1
Suggested BB Weight
0.25g

Hop-Up

Hop-Up Unit Icon
Hop-Up Unit
Yes
Hop-Up Unit Adjuster Icon
Hop-Up Adjuster
Tri-shot triple wheel adjuster system
Hop-Up Unit Location Icon
Hop-Up Location
Behind mock bolt carrier, accessible when the charging handle is pulled and the mock bolt is locked to the rear.

Furniture

Weapon Furniture Icon
Furniture
  • Railed Handguard
  • Flip-Up Ironsights
  • Fixed Stock
  • Railed Receiver
  • Ambidextrous Magazine Release
  • MLOK Rail System
  • Ergonomic Pistol Grip
  • Ambidextrous Sling Plate
Rail System Icon
Rail System
20mm RIS / RAS , 20mm Railed Receiver, M-LOK Rail system,
Icon Stock Positions
Stock Setting
Fixed
Weapon Length Extended
Stock Positions
1 Position
Sight Type Icon
Sight Type
Iron Sights , Aperture Iron Sight,
Sling Plate Icon
Sling Options
Buffer Plate , Handguard ,

Barrel

Inner Barrel Diameter
6.08mm

Magazine Specific

Magazine Type
Medium Capacity , AEG, Shotgun Magazine ,
Magazine BB Capacity
Approx. 100 Rounds
Magazine BB Fill Method
Speed Loader
Magazine BB Fill Location
Top

Electric Gun Specific Information

Gearbox
Wiring Icon
Gearbox Wiring
Rear Wired
Motor
Airsoft Motor Icon
Motor Type
Standard
Battery Specific
Battery Connector
Patrol Base | Icon | Deans
Deans
Suggested Battery
Suggested Battery Type
Li-Po
Suggested Battery Configuration
Stick
Suggested Battery Voltage
7.4v

Product Testing Data

Notepad Icon
Test Description
330 FPS +/- 10%
Notepad Icon
Tested Using
0.2g ASG BLASTER

Size guide

Joule Charts

Special Instructions

These table can be used as a reference to see if the BB weight you are using will be over acceptable Joulage limits at some Airsoft Sites in the UK. To check if the weight can be used chrono your weapon using the BB you intend to use, and then compare it to the chart.

FPS, Power and Joule Limits can vary from site to site, so please get in touch with where you're going to play with in advance to avoid disappointment.

Suggested limits are based on Joulage Limit rules used Halo Mill: Proving Grounds, with a 350fps limit for Automatic Replicas, 400fps for Semi-Automatic Replicas, and 500fps for Bolt Action Replicas.

Tap the tabs below to open the relevant chart for your replica.

Suggested limits are based on Joulage Limit rules used Halo Mill: Proving Grounds, and is the equivalent of 350fps, using 0.20g BB resulting in an upper limit of 1.14j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
325 0.98 1.23 1.37 1.47 1.57 1.77 1.96 2.11 2.21 2.45
328 1.00 1.25 1.40 1.50 1.60 1.80 2.00 2.15 2.25 2.50
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
335 1.04 1.30 1.46 1.56 1.67 1.88 2.09 2.24 2.35 2.61
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
345 1.11 1.38 1.55 1.66 1.77 1.99 2.21 2.38 2.49 2.76
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
355 1.17 1.46 1.64 1.76 1.87 2.11 2.34 2.52 2.63 2.93
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01

Suggested limits are based on Joulage Limit rules used at Halo Mill: Proving Grounds, and is the equivalent of 400fps, using 0.20g BB resulting in an upper limit of 1.49j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01
370 1.27 1.59 1.78 1.91 2.03 2.29 2.54 2.73 2.86 3.18
380 1.34 1.68 1.88 2.01 2.15 2.41 2.68 2.88 3.02 3.35
390 1.41 1.77 1.98 2.12 2.26 2.54 2.83 3.04 3.18 3.53
400 1.49 1.86 2.08 2.23 2.38 2.68 2.97 3.20 3.34 3.72
410 1.56 1.95 2.19 2.34 2.50 2.81 3.12 3.36 3.51 3.90

Suggested limits are based on Joulage Limit rules used at Halo Mill: Proving Grounds, and is the equivalent of 500fps, using 0.20g BB resulting in an upper limit of 2.32j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01
370 1.27 1.59 1.78 1.91 2.03 2.29 2.54 2.73 2.86 3.18
380 1.34 1.68 1.88 2.01 2.15 2.41 2.68 2.88 3.02 3.35
390 1.41 1.77 1.98 2.12 2.26 2.54 2.83 3.04 3.18 3.53
400 1.49 1.86 2.08 2.23 2.38 2.68 2.97 3.20 3.34 3.72
410 1.56 1.95 2.19 2.34 2.50 2.81 3.12 3.36 3.51 3.90
420 1.64 2.05 2.29 2.46 2.62 2.95 3.28 3.52 3.69 4.10
430 1.72 2.15 2.40 2.58 2.75 3.09 3.44 3.69 3.86 4.29
440 1.80 2.25 2.52 2.70 2.88 3.24 3.60 3.87 4.05 4.50
450 1.88 2.35 2.63 2.82 3.01 3.39 3.76 4.04 4.23 4.70
460 1.97 2.46 2.75 2.95 3.15 3.54 3.93 4.23 4.42 4.91
470 2.05 2.57 2.87 3.08 3.28 3.69 4.10 4.41 4.62 5.13
480 2.14 2.68 3.00 3.21 3.42 3.85 4.28 4.60 4.82 5.35
490 2.23 2.79 3.12 3.35 3.57 4.02 4.46 4.80 5.02 5.58
500 2.32 2.90 3.25 3.48 3.72 4.18 4.65 4.99 5.23 5.81
510 2.42 3.02 3.38 3.62 3.87 4.35 4.83 5.20 5.44 6.04

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